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INSTRUCTIONS FOR COMPILING ON MS WINDOWS |
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This guide details how to setup a build environment using the Microsoft Free |
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Tools and wxWidgets for Windows. Other build environment will require slightly |
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different setups, but most of the details should be fairly easy to adjust to |
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your own environment. |
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Setting up the build environment |
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================================ |
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Download the following software (free) |
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* Microsoft Visual C++ 2010 Express Edition (MSVC) |
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* wxWidgets >= 2.8.7 |
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The total size of the required installations sources is >500MB |
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* Install MSVC. |
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* Install wxWidgets. |
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Installation of the required software will require >1GB of disk space. |
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The rest of the documentation assumes that you installed everything into the |
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default locations. So you may need to alter paths etc. |
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Aggressive wxWidgets stripping |
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============================== |
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If you wish to build an aggressively stripped minimal version of the wxWidgets |
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library capable of linking against FahMon and reducing the final executable size |
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by several hundred kb, then copy the "resources\setup_aggressive.h" file to |
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C:\wxMSW-2.8.x\include\wx\msw\setup.h before continuing. This is not guaranteed |
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to work from SVN as this file is not updated regularly against the FahMon |
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sources. |
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Compiling wxWidgets |
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=================== |
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* Navigate to c:\wxwidgets-2.8.x\build\msw and open wx.dsw. |
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* When prompted to open and convert the files, click "yes to all". |
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* Change the build type to "Unicode Release" by default this is set to "Debug". |
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This can be altered by selecting the option from the drop-down list between |
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the compile button (green arrow) and the platform type (which should say |
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"Win32"). |
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* In the "Solution explorer" select all the wx subprojects. There are 20 of |
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them. |
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* Right click on the selected projects and select properties. |
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* On the properties dialog and go to "Configuration Properties->C/C++->Code |
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Generation." |
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* Change the value of "Runtime Library" to "Multi-threaded (/MT)" |
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* Close the properties dialog (with OK) |
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* Go to the Build menu and hit "Build solution" |
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* Make a snack, this will take a while |
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* When the compiling has finished, you should see a line that reads |
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"Build: 20 succeeded, 0 failed, 0 up-to-date, 0 skipped" |
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* You have now sucessfully set up your FahMon build environment! Note: if you |
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need to make any changes to wxWidgets, just open wx.sln (not wx.dsw) and |
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recompile. |
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Compiling libcurl |
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================= |
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* Open wxcurl\win32_libcurl\curl.sln |
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* Make sure the build type is set to "DLL Release" |
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* Go to the build menu and hit "Build Solution" |
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Configuring FahMon |
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================ |
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* If you having installed wxwidgets 2.8.11 to c:\wxwidgets-2.8.11 you do not |
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need to configure FahMon further. |
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* Open fahmon.sln |
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* Change build type to "Release" |
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* For fahmon and wxcurl, Right click and go to properties. |
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* Goto "Configuration properties->VCC++ Directories" |
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* Select "Include Directories" |
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* Add the following directories to the list: |
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"c:\wxMSW-2.8.x\include" |
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"c:\wxMSW-2.8.x\include\msvc" |
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* Select "Library Directories" |
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* Add the following directories to the list: |
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"c:\wxSW-2.8.x\lib\vc_lib" |
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* Close the options dialog (with OK). |
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Compiling FahMon |
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================ |
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* Open fahmon.sln |
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* Change the build type to "Release" |
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* Go to the Build menu and hit "Build Solution" |
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* When the compiling has finished, you should see a line that reads: |
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"Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped" |
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* If this is the case, FahMon has compiled successfully and you can find your |
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new fahmon.exe inside the "Release" folder |
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* To clean up the "Release" folder and organise the translations run |
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"gen_msw.bat" |
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